- #Game maker studio 2 vs unity manual#
- #Game maker studio 2 vs unity Pc#
- #Game maker studio 2 vs unity license#
Thinking “event-oriented” instead of “object-oriented” can be confusing if you come from an environment such as Java or C #.GUI not very adaptable, unlike Unity and Godot.Network connection, online multiplayer game and 3D, needs more work to function efficiently.This produces that sometimes is difficult to find errors and previous statements (learn more about this here) The marketing of YoYo Games is bad, the problems are fixed by the community before the official support.It only supports GML (you can not alternate with another language like unity or godot) although libraries and aggregates can be made in javascript, python, c, c ++, etc.
#Game maker studio 2 vs unity license#
The free license is very limited and makes many people move away and use other engines.Some examples and complete base tutorials to get started in the use of the engine.
#Game maker studio 2 vs unity manual#
It has a very complete manual and in several languages (you can see it here).The engine has future growth projection, adding new improvements ( view roadmap).If your game has commercial potential, yoyogames itself makes you a publisher.Discord community and free repositories to use.
#Game maker studio 2 vs unity Pc#
The engine currently allows export to various platforms: PC (Linux, Mac and Windows), Nintendo Switch, PS4, Xbox One, Web, Android, iOS and more. To give you an idea, is a mixture of C with Javascript.
You can “program” with a methodology called “Drag & Drop” wich make the engine very popular but the most important thing (and what I recommend) is to use its own language called GML (Game Maker Language). If you are interested, there are historical data on how the engine evolved (I left the info here) but the actual version is GameMaker Studio 2, which has a fundamental change in the interface of use of the tool and better support. By the middle of the 2000 it was changing and taking new versions, until Yoyo Games acquired the license and began to use the C ++ language. This tool originally made to teach programming was created in 1999 using the Delphi language. Game Maker Studio 2 is an engine for video games, especially oriented to 2D (you can do 3D but the engine does not specialize in that, and there are others engines more suitable for 3D). So first, I’m going to give you a little introduction about the engine. In this second chapter I want to talk to you about a very controversial topic and something my colleagues always ask me: Why am I using Game Maker Studio 2? I’m the main programmer of Crios Devs, and if you don’t know much about our new game, you can read our previous post here. Hello! Momfus here with the second Project NN Dev Diary.